Culture VR - The Enemy

The Enemy


During his 15-years career as a war photographer Karim Ben Khelifa has been driven to find the answer to a single question: is it possible to invent a new way to make the audience care, to have them think more deeply about war? The Enemy breaks away from traditional media depictions of war. By allowing the ones who carry out the violence to explain who they are, their motives and their dreams, the project challenges views held by all sides, and ultimately humanizes the combatants. The Enemy project is: A virtual reality experience: a face to face concept where visitors are literally walking between combatants of opposing sides of long-standing conflicts. An immersive experience through a mobile and tablet app that allows users to confront their own notions of "enemy" and "empathy" and to deepen their knowledge of the long-standing conflicts of our time.


Immersive installation, multisensorial

Description : The ultimate immersive experience

Platform compatibilty : Oculus Rift, HTC Vive

Technical Requirements : Specific hardware, software and operating processes, according to technical rider form the producer.

Tutorial : Contact production

User Mediation: Contact production