Perception associated with the “blind effect” characteristic of the VR, reconstructs the reality and leads us to what we usually call, Illusion.
Poetic Cosmicity uses abstraction as a form of representation and therefore refers us, immediately, to an “out of reality” dimension, where the memory of the real does not exist, and does not lead us. We enter into a cenic world, an imaginary. The VR allows me to give the user the experience of objects that have no physical existence in the real world, which are constructions of an imaginary that becomes virtually present, asking the user simultaneously passivity and activity so that he, with his choices, builds his sensory experience, as a consequence of his look and his behavior the “visual object” that he constructs is the consequence, fruit of his interactivity, with different forms of involvement, immersion and intensity. This interactive videoart installation is based on experimental video animation generated with an experimental software.
This interactive videoart installation is based on experimental video animation generated with an experimental software from INRIA.
Description : The benchmark VR format.
Platform compatibilty : Oculus Rift, HTC Vive
Technical Requirements : VR Headset, dedicated space (3m b 3m mini), compatible desktop PC, Power outlet, headphone, Internet connection
Tutorial : Contact production
User Mediation: Contact production