Culture VR - Gloomy Eyes

Gloomy Eyes


It’s 1983 on a cold night in Woodland City. Being a zombie is against the law.

The undead have been around for almost a decade now, but peaceful coexistence with the “normal” people continues to fail. They hide in the forest, away from the dange- rous zombie hunters. Nights are calm and quiet, but Gloomy still tries to stay out of sight. Hunters are a real threat, but this zombie is hiding from something else as well…Truth is, he doesn’t feel too comfortable around others of hiskind.

But really, Gloomy not completely like other zombies. He has access to things we don’t see or understand. Nature knows he’s special.

Director :  Jorge Tereso – Fernando Maldonado
Excecutive producer : Antoine Cayrol – Atlas V
screenplay : Santiago Amigorena
Sound designer : Ramon Blas Llorente
Producer : German Heller – 3dar
Coproducer : Marianne Lévy-Leblond – Arte
Music : Diego Passarini
Voice : Colin Farrell


Interactive / Moving position

Description : The benchmark VR format.

Platform compatibilty : Oculus Rift, HTC Vive

Technical Requirements : VR Headset, dedicated space (3m b 3m mini), compatible desktop PC, Power outlet, headphone, Internet connection

Tutorial : Contact production

User Mediation: Contact production